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The shelf Mansions of Madness: Second Edition

Mansions of Madness: Second Edition: Boîte de jeu
Box photo. BateauO, CC BY-SA 4.0
Base game

Mansions of Madness: Second Edition

A house in New England, a companion app, and something wrong in the cellar.

Players
1–5 players
Time
120–180 min
Weight
Medium
Year
2016

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The feel of it

Why it lands at the table

Mansions of Madness: Second Edition is a co-operative horror game. The players are investigators in a Lovecraftian story, and an app runs the scenario: it builds the map as rooms are explored, moves the monsters and tells the story.

Exploration is slow and atmospheric. Doors open onto new rooms, clues are found, puzzles are solved, and investigators slowly lose their health and their sanity.

The best moments are reveals: the app suddenly explains what has been going on, and the group has to decide how to finish it.

The rules, briefly

How it plays

  1. 01

    Choose a scenario in the app and pick investigators.

  2. 02

    On your turn take two actions: move, search, interact or attack.

  3. 03

    The app reveals new rooms, items and events, and runs the monsters.

  4. 04

    Take damage and horror; check your sanity.

  5. 05

    Complete the scenario's goal before time or health runs out.

Who and when

Good for

  • One to five players who enjoy story and horror
  • A dark evening, two to three hours
  • Groups who prefer co-operation
Watch

See it on the table

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Gallery

More of it

Details
Type
Base game
Designer
Nikki Valens
Publisher
Fantasy Flight Games
Mode
Co-operative / solo
Edition
English edition

Written from: en.wikipedia.org.