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The shelf Fall Dawn

Base game

Fall Dawn

Flee the Dawn together, then reveal where you really went.

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The feel of it

Why it lands at the table

Fall Dawn is a competitive dungeon-crawler told only with cards, from Dustiny Games. Players are Erranti fleeing the Dawn, exploring paths, fighting creatures and earning Alaxite.

Each turn you promise a route, then everyone reveals their true destination at once. Parties form and break, and a promise is only as good as the reveal.

Two to four players, sixty to ninety minutes, fourteen and up.

The rules, briefly

How it plays

  1. 01

    Promise phase: declare the route you mean to take.

  2. 02

    Choice phase: secretly choose your real destination; reveal together.

  3. 03

    Exploration: whoever ends up together forms a party and faces the path card.

  4. 04

    Compare the party's attack and defence with the creature; rewards depend on party size.

  5. 05

    When the path deck runs out, most Alaxite wins.

Who and when

Good for

  • Two to four players
  • Groups that enjoy bluffing and shifting alliances
Watch

See it on the table

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